Software to Connect and Customize your DualSense ControllerĭualSenseX comes with a plethora of configurations and options to play around with and each top bar tab makes it simpler to customize and use the application. Within a few seconds, ‘Wireless controller’ should pop up in your Bluetooth devices list to connect to. On the DualSense, hold down the PlayStation logo button and the Share button (the small one to the left of the touchpad) until the LEDs around the touchpad begin flashing rapidly. To get connected, open the Bluetooth & other devices menu in Windows by pressing the Windows key and typing ‘Bluetooth.’ Then click ‘Add Bluetooth or other device’ and the first item on the next menu that says ‘Bluetooth.’ Your PC will start searching for available devices. ( Specifically a good dongle, think of brand names or the official Sony BT adapter, as weak dongles can interfere with input delay.) If your PC doesn’t have built-in Bluetooth then you will need to buy a USB Bluetooth adapter. To double check your controller is in fact connected and working, use the built-in gamepad tester on DualSenseX or by searching “controller” in Windows control panel. By plugging in the cable into your computer and the controller, your windows should play the “ device has been detected sound” and your controller is ready to be used. PS5 Controller Connections: Wired or Bluetoothįirstly, connect via an USB cable, specifically a Type-C USB cable. Once your PS5 controller is connected to your PC, we then have three software tools we can use to customize the controller to our liking. Depending on your preference, we recommend using a BT connection for the best experience however using third party apps, wired would be the way to go. They feature a high resolution touch surface with programmable haptic feedback, as well as digital click functionality on each.There are two physical connection methods on how to connect your PS5 controller on PC, either wired or via Bluetooth. The haptic trackpads are perhaps the defining feature of the Steam Controller, as well as the most versatile physical inputs on the device. Haptic Trackpads Analog, 2 axes (+ digital "click") The analog triggers on the Steam Controller have a distinct digital "click" at the end of the normal analog range distinguishing a "full pull" from a "soft pull", similar to the triggers on the Nintendo GameCube controller. Shoulder triggers Analog, 1 axis (+ digital "full pull") The shoulder buttons are pretty standard. You can detect the overlay by calling ISteamUtils::IsOverlayEnabled Shoulder buttons Digital NOTE: Invoking the Steam overlay will not pause your game! It is up to you to detect the overlay and pause your game yourself. Pressing this button during a game will invoke the Steam overlay. The central Steam "home" button is reserved by the system and can't be used by games & applications. Unlike the Steam "home" button, they are not reserved by the system and can be freely used by games & applications. The Back and Start buttons are on either side of the Steam "home" button. The only difference is the steam controller only has one. The analog joystick is essentially identical to a traditional controller's, including digital "click the stick" functionality. Joystick Analog, 2 axes (+ digital "click") The A, B, X, and Y buttons follow the physical layout and coloring of the XInput standard seen in devices like the Xbox 360 controller. What follows is a detailed breakdown of its physical inputs. Haptic pulses instead of traditional "rumble".The Steam Controller is distinguished from standard XInput devices in several ways: Now "Steam Controller" just means this particular input device. Setup instructions for the VR arcade modelįormerly, many different parts of the Steam input system contained the words "Steam Controller", but that got a little confusing. Setup instructions for the PC Café model (incl. PC Café Requirements and Sign Up Instructions Steamworks Virtual Conference: Steam Deck Steamworks API Example Application (SpaceWar)ĭistributing Open Source Applications on Steamĭeveloping for Steam Deck without a Dev-Kit Sales Landing Page Editor - Minimum Requirements Steam Input Gamepad Emulation - Best PracticesĮvents and Announcements Visibility Stats Reporting User Permission: Receive Steamworks CommunicationĬreating Bundles Across Multiple Developers/Publishersīroadcasting a Game Demo to the Steam Storeīroadcast Moderation and Adding Moderators
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